



This game was made with love to Newgrounds and it's community. apk will be generated in this path (path to source)\export\release\android\bin\app\build\outputs\apk\debug\Funkin-debug.apk.using extension-webm, GWebDev version works yay (yeah I have to disable changing SKIPSTEPLIMIT because that variable is not static originally as GWebDev's webm library speak, you should make instance referencer in order to go. and run command lime build android -final Ahei, I just compiled the source myself to find what's new & how to make video works in Android Right, so you put the video as a sprite above everything.open project in command line cd (path to fnf source).If you get an error, download this and put the folder inside it in C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll If you're plannin to build for android (which you obviously are), use "lime rebuild extension-webm android". Now do "lime rebuild extension-webm windows" (in the command line), if you're planning to build for windows. we need to set up android studio for this go to android studio and find android sdk (in settings -> Appearance & Behavior -> system settings -> android sdk).unzip ndk (ndk does not need to be installed).after that, download Android studio, Jdk, Ndk revision 15c from these sites.the reason we use a different repo again is cuz of a lil error that happens with the audio sync, just adds a "public var renderedFrames" instead of "var renderedFrames", that's all extra that's needed.Also get extension-webm using this command: 'haxelib git extension-webm '.if you updated it dont forget execute this command 'haxelib upgrade' and press 'y' everywhere.first of all we need to set up haxe and haxeflixel read more here.
